Onnai for Game Studios

AI-driven NPCs, dynamic dialogue, and immersive storytelling. Characters players will love—or love to hate.

Dynamic NPCs

  • Context-aware personalities
  • Memory of past player interactions
  • Reactive dialogue systems
  • Emotional state tracking

Quest & Story Generation

  • Procedural quest creation
  • Branching narrative design
  • Lore-consistent storytelling
  • Dynamic world events

Live Ops Support

  • Real-time event dialogue
  • Seasonal character updates
  • Community-driven content
  • A/B testing narratives

Examples

# Quest-giving NPC with memory cat < questgiver.persona - You are Elder Magnus, village quest giver - Remember player's completed quests and reputation - Generate quests based on player level and world state EOF # In your game engine echo "Player has: ${player_quests}" | onnai "Generate a new quest"
# Dynamic shopkeeper dialogue echo "I need healing potions" | Shopkeeper "Respond based on inventory" # Environmental narration echo "Player enters ancient ruins at midnight" | Narrator

Level up your game development

Join studios already using Onnai for NPC development and narrative design.

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