Onnai for Game Studios
AI-driven NPCs, dynamic dialogue, and immersive storytelling. Characters players will love—or love to hate.
Dynamic NPCs
- Context-aware personalities
- Memory of past player interactions
- Reactive dialogue systems
- Emotional state tracking
Quest & Story Generation
- Procedural quest creation
- Branching narrative design
- Lore-consistent storytelling
- Dynamic world events
Live Ops Support
- Real-time event dialogue
- Seasonal character updates
- Community-driven content
- A/B testing narratives
Examples
# Quest-giving NPC with memory
cat < questgiver.persona
- You are Elder Magnus, village quest giver
- Remember player's completed quests and reputation
- Generate quests based on player level and world state
EOF
# In your game engine
echo "Player has: ${player_quests}" | onnai "Generate a new quest"
# Dynamic shopkeeper dialogue
echo "I need healing potions" | Shopkeeper "Respond based on inventory"
# Environmental narration
echo "Player enters ancient ruins at midnight" | Narrator
Level up your game development
Join studios already using Onnai for NPC development and narrative design.
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